When it comes to expanded universes, few do so well as the “Dead
Space” series. I’ve raved quite a bit about Brian Evenson’s brilliant
book series for their solid foundation building,Other companies want a
piece of that iPhone headset
action but Ian Edginton’s graphic novels also stand out. The graphic
novels help fill in details between games, and while their story is
always interesting, it is Christopher Shy’s illustrations which elevate
these books into works of art. With the release of “Dead Space 3″ on
February 5, Titan Books is re-releasing “Dead Space: Salvage,” alongside
the new graphic novel, “Dead Space: Liberation.” Christopher Shy spent
some time discussing the style and creative process of telling Carver’s
story through art.
Right now, I would have to find the time to
play through about three or four games a year to get back into good
graces with my buddies.We've got a plastic card
to suit you. Right now, I average about one, with my day job of doing
graphic novels. I get a lot of grief from my crew on that, so if things
ever slow down, I will be back into the fold. I was a huge fan of Dead
Space before coming on board to do the graphic novels, and I would say I
am more excited about it now.
EA and I have logged some miles
on this now. One of the producers on the game, Cate Latchford and I have
spent years talking about Dead Space, at this point.Comprehensive Wi-Fi
and RFID tag
by Aeroscout to accurately locate and track any asset or person. I feel
like I have grown with the Dead Space franchise. Ellie, Isaac, the
origin of the Marker, this is a universe I am comfortable in. we spend
as much time talking about the game, as we do the novels. You have to be
passionate about something you are going to spend a year working on.
Both the graphic novels and the game fuse together,Did you know that custom keychain
chains can be used for more than just business. so you need to know the
universe pretty well. Cate and Chuck Beaver have been fantastic working
with, filling me in on the future of Dead Space, and that helps me stay
a little ahead of the curve so I don’t screw it up.
Originally I
was brought on board to look at another franchise at EA. I met with
Cate Latchford, we talked for a few months about it, and one day I told
her what I really wanted to work on, was Dead Space. I pitched them on
how I would approach the graphic novels, the tone, how we could expand
outside of the Ishimura, etc. They had a story in mind, and a few months
later I started. That was years ago. Now I can’t remember not working
on it.
After reading the script, I carefully work out a style
guide a few months in advance. Things for mood, character studies, a lot
of concept poster style art. I have tons of notebooks I compile for a
specific sequences, roughs and thumb-nailed pages. Color, tone, texture,
all of that, I work out with sketches to be laid in at different times.
It sounds like a lot, but it’s really become a ritual, a way in, for
each long term novel. For Dead Space, I always wanted to approach the
novels like I was making a movie. What would this director’s approach
be? How would Ridley Scott, or Lars Von Trier approach this material? I
always think in those terms before I start.
The great thing
about Dead Space is that I never felt it was a tie-in. Chuck, Cate, all
the folks at EA always made me feel that the graphic novels were as
important to them as the game they were based on. The stories were
always separate enough from the universe to live and breathe in their
own world. I never felt that I was being told exactly how to construct
the world, how to paint the floor tiles, that each Necromorph had to be
exactly like this Necro, on that part of the Ishimura. That’s what is so
great about the Dead Space crew, they understand that part of bringing
in someone else, is to expand the universe, and bring a little bit of
someone else’s vision to the table. I have a pretty defined style, and
they embraced that, fully.
I think, like most kids, by reading
comics instead of doing what they were supposed to be doing. I never
wanted to do single issues though, only very long narratives. It is a
difficult thing to do, to carry two hundred pages, and keep the linear
flow smooth throughout. I think the challenge of that was attractive, to
tell a story of that scope. I read somewhere, a few years back, that
someone reported I was fine artist, who broke into graphic novels
recently. What’s funny about that is that I have been doing graphic
novels literally since I was 12. Never wanted to do anything else, but
depending on who you talk to, I am a feature film concept artist, Visual
designer, or fine artist, because I have paintings hanging in a few
galleries, or because I have worked as a visual designer for features.
Comics are my first love.Laser engraving and laser laser cutting machine for materials like metal,
Pier
1 Imports has opened a store in West Des Moines at 6305 Mills Civic
Parkway at the Galleria at Jordan Creek, according to a news release.
The
total retail square footage of the store is approximately 7,356 square
feet. The store officially opened Monday, and the first 200 customers
each day through Feb. 10 will each receive a free reusable bag and
backscratcher in celebration of the new store opening.
“We are
pleased to bring this new Pier 1 Imports to Jordan Creek and hope that
our new location will inspire customers to discover the eclectic and fun
merchandise that is unique to Pier 1 Imports,” Alex W. Smith, president
and CEO of Pier 1 Imports, said in the release. “Pier 1 Imports offers
merchandise that fits all decorating styles, as well as a broad array of
affordable holiday décor, furniture and gifts, and we look forward to
sharing our unique shopping experience with the residents of Jordan
Creek and the surrounding area.”
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